Book Review: The War Gods Own by David Weber

Baen
382 pp.

In this sequel to the Oath of Swords, Bahzell discovers there is more to being a champion of Tomanāk than just wandering around being an paladin. It turns out that champions of Tomanāk are also the commanding officers of the Order of Tomanāk, a fact that the deity in question failed to mention somehow. (Most likely, because it would have been about a million times harder to get Bahzell to join up in the first place.)

 Bahzell’s first encounter with the Order is when he meets the probationary knight who had been sent to escort him. Bahzell is less than impressed by the young knight, an arrogant young man named Vaijon Almerhas. Vaijon is similarly not to copacetic about Bahzell and spends a good portion of the book being a bigoted twit. (Vaijon is eventually cured of his massive ignorant stupidity by the power of getting his tail kicked by Bahzell, and a stern talking to from Tomanāk.)

After spending some time with the Order and meeting up with a fellow paladin named Kaeritha, Bahzell and company set off for Hurgrum with an escort from the Order in tow. The journey takes Bahzell and Brandark into dwarven territory where they learn a great deal about dwarves and their abilities. (Weber takes the opportunity to do a lot of information dumping.) Bahzell meets up with the dwarven merchant who had hired him briefly in Oath of Swords and Bahzell discovers that the dwarves are willing to provide the Horse Stealers some assistance. (But they do not want to make it look like they’re helping because that would cause even more problems.)

Once arriving in Hurgrum, Bahzell’s father is more or less supportive of Bahzell having become a champion, though he is not very happy about the political mess. (He would have preferred a little extra time before having to go to war.) Bahzell manages to create a hradani chapter of the Order of Tomanāk which turns out to be a good thing since a Sothoii noble has decided to take advantage of the war to attack Hurgrum.

David Weber has a habit of dumping his world building notes into the story. This tends to create a great deal of “filler” that I think gets in the way of the plot because the information is not really integrated into the story, it is just there as a separate chunk of information. Even with the information dumping, The War God’s Own manages to be fun and entertaining with some great action scenes and interactions between the characters.

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Filed under David Weber, fantasy, paladins, Review: Book

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