We see Wandering Vagabond standing in front of a huge ruin with a frog on top. He is directed to descend. Unfortunately, the huge mobile station is too huge and the cables he tied together to form a rope are too short. The next command suggests that he should sacrifice his mayoral sash to extend the rope. WV refuses to do this in a very emphatic manner! Continue reading
Category Archives: ep synopsis
Reading Homestuck Part Twenty One: ==> Rose: Accidentally foreshadow your own issues while discussing John’s!
John finds some unopened birthday presents in his dad’s room. John is cheerfully directed to open one of the presents. It’s fetch modus control deck with a bonus fetch modus and some captchalogue cards! John adds the cards to his deck. Then he is directed to equip the array fetch modus. The array modus enables you to store and retrieve any item at any time. This means it is somewhat difficult to weaponize, though otherwise very useful! Continue reading
The end of the intermission leads to an [S] command titled Midnight Crew: Act 1031. We go to an animated sequence that reveals a purple city. It is a story of jazz and rival gangs in a city that never sleeps. The titular gang is made up of four individuals, Diamonds Droog, Clubs Deuce, Hearts Boxcars, and Spades Slick. (Please note that these guys appear to be of the same species as WV.)
Just before Act Three, we see that John’s Nanna left him a message inside the gigantic joke book. The message is pretty much a continuation of the spiel already given him by Nannasprite. She explains some of the backstory and gives the game titles and functions of each of the player characters. There will be a Witch of Space, a Seer of Light, a Knight of Time and a Heir of Breath. She also states that all four of them will “Ascend.”
I will admit that the first time I read through all of Homestuck, I did a lot of skimming because I did not really get what all these post-apocalyptic shenanigans had to do with what I took to be the “main” storyline. (It was extremely confusing and I had not yet gotten comfortable with the writing style, and frankly, it kind of drags on and on.) I wanted to get back to the kids to see what they were up to and if they were going to survive their predicaments. (Of course, because I skimmed I ended up occasionally missing things that I would have understood if I had bothered to push through the silly antics of poor WV.)
John and Sola return from the hatchling retrieval field trip to find that some airships have turned up. The Tharks fire on the airships and there is a battle. The end result of the battle is that the airships are destroyed and the Tharks take one of the survivors of the battle prisoner. John is quite surprised to find that the prisoner is a pretty, human looking girl. A very pretty naked girl; Martians seem to be nudists for the most part.
Dave is directed to leap out of the smuppet pile like “the one.”
Then he is the other guy. The other guy is John, who is being directed to take dowels and sheets and turn them into a tent. This is definitely a complete waste of time, but also fun. Then the cabinet and the sheet is dumped over the cliff and John is directed to make a totem of the punched pogo card. He is then instructed to repeat the process for all of the dowels and cards, and then for the captchalogued captchalogue card.