Category Archives: fantasy
In Autumn Bones, Daisy discovers that her nice normal boyfriend Sinclair Palmer is not quite as normal as advertised. Sinclair turns out to be related to a powerful judge back in Jamaica who is less than pleased with her son’s bus tour business and choice in girlfriends. This would be ordinary family drama–even with Daisy being hellspawn–if not for the part where Sinclair’s family are also obeah sorcerers and not at all shy about using magic to get their way. (When Sinclair’s twin sister Emmeline decides to strong arm her way into convincing Daisy to help her “convince” Sinclair to go back home, it does not go well for anyone concerned.) Continue reading
In Copperhead, the sequel to Ironskin, Jane’s sister Helen must navigate a tangled web of conspiracy when Jane disappears during a disastrous face lift procedure that goes terribly wrong. (It might have gone less wrong if it hadn’t been taking place during a party where a weapon meant to be used against the fey was being exhibited.) Continue reading
The Queen of the Dead: Silence ended up giving me a lot of nostalgia for Buffy the Vampire Slayer, even though Silence is almost nothing at all like Buffy the Vampire Slayer except for the entire “group of kids and one of them is extremely special with special powers,” thing. In this case, our main protagonist is a girl named Emma who is mourning the death of her boyfriend Nathan. She makes a habit of visiting his grave at night and one night she encounters Eric, a new student at her school and a very strange old woman. Continue reading
Phoenix Rising has the same bright, slightly goofy feel of an extremely *shonen anime. I may or may not mean that in a good way. The world building is mostly “dashes of Tolkien, squibs of that really awesome roleplaying game the writer was in.” This is a book of bits and pieces that don’t always come together but manages to be fairly entertaining once you embrace the goofy shonen ridiculousness. Continue reading
In Wicked Bronze Ambition, Garret’s matrimonial plans are derailed by his in-laws. They need his help to uncover the “Operators” of a secret tournament that pits the children of the sorcerer families of TunFaire against each other in mortal combat. The prize is the accumulated power of the kids who were killed during the game, but no one wants to play. (Unfortunately, there is no way to opt out of the game once the Operators decide you’re going to be a contestant.) Garret’s job is to keep the game from being initiated, but it might already be too late.
While I liked the book, I had a few problems with the general set up and plot, spoilery reasons to be specific. (That is to say, you are probably going to want to skip the next paragraph or so.) Continue reading
In Bastion, Mags does not get much time to recover from the events of Redoubt before he has to head out again. His experience with his captors has left him with a number of confused memories, new combat skills and only the slightest inkling of whom his captors were. (They are apparently some kind of secret clan of ninjas, from a desert country very far away.) Continue reading